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Offline P.P.A.

Re: Mario Center discussion
« Reply #30 on: May 20, 2007, 05:27:33 am »
I guess timer restart would be a bit lame.

Thanks for reminding me, Luigikart64, I still want to buy Mario vs. Donkey Kong. >_<

Although it's not directly a Mario game, how about adding Yoshi's Story? It wasn't that good, but it had a challenge mode.

Furthermore, I have official guides for SMW, SMW2YI, SM64, SMS, SML and YS, and am willing to scan (and translate) them. They all have maps for each level.
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Offline Bilan

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Re: Mario Center discussion
« Reply #31 on: May 20, 2007, 08:00:39 am »
The timer restarting at checkpoints can be achieved in Sonic with the use of time over, its banned.

So for SMW essentially youd have to complete a run with one life
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Offline Rick_242

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Re: Mario Center discussion
« Reply #32 on: May 20, 2007, 03:37:56 pm »
So for SMW essentially youd have to complete a run with one life

And essentially most of the other Mario games like for example, NSMB.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline P.P.A.

Re: Mario Center discussion
« Reply #33 on: May 23, 2007, 06:16:46 am »
How about adding Yoshi's Story? It wasn't that good, and it's not directly a Mario game, but it had a challenge mode that kept track of the scores for each level. :(

EDIT: Also where is Super Mario 64? I just downloaded it for the Wii, and it keeps track of the coins collected.
« Last Edit: May 23, 2007, 10:49:40 am by P.P.A. »
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Offline JBertolli

Re: Mario Center discussion
« Reply #34 on: May 23, 2007, 03:29:09 pm »
Super Mario 64 is a 3-D game and TMC is for 2-D PLATFORMER MARIO GAMES. As for Yoshi Story, it is more of a 2-D/3-D game so who knows. I'd compete if my friend let me borrow it again.

Offline yse

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Re: Mario Center discussion
« Reply #35 on: May 23, 2007, 06:48:01 pm »
Okay seriously listen up the first time.

Established ground! Discussion over.

As for Yoshi's Story, it's similar enough to be considered. If I recall there's a pretty competitive challenge mode - N64HS tracks it but the general consensus among the high-ups is that it's been dead for a while now.

Also somebody educate me on Mario vs DK because I have no idea what that is and would like to see if it's a good candidate. (Are there two Mario vs DK games?)

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Offline JBertolli

Re: Mario Center discussion
« Reply #36 on: May 23, 2007, 07:33:51 pm »
Yes, there is Mario v. Donkey Kong (GBA) and Mario v. Donkey 2: March of the Minis (NDS). I don't know much about the game but I have played it at Wal-Mart :X It is a 2-D game and it saves your score but that is just about all I know. yoshifan know more about the game so you could ask him...

One quick competition question about SMW: did someone mention that apples that Yoshi eats give you time? I never knew that (not that this will hurt competition). And, is there any way to have scores? If I remember, the only score you could have is a time score while enemies and coins just add to your total score that adds up forever (or until you lose all your lives or something).

Offline P.P.A.

Re: Mario Center discussion
« Reply #37 on: May 24, 2007, 06:12:36 am »
For Super Mario World: In Funky, you can eat berries to extend the time, what about that?
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Offline KnucklesSonic8

Re: Mario Center discussion
« Reply #38 on: May 24, 2007, 11:28:52 am »
I already discussed ALL competition info (re: MVDK). I own the game and will be competing. I can take the lead in MVDK. It will be added and I already made a rough chart.
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Offline Bilan

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Re: Mario Center discussion
« Reply #39 on: May 24, 2007, 03:55:20 pm »
I dont recall anyone saying anywhere that it will be added.
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Offline yoshifan

Re: Mario Center discussion
« Reply #40 on: May 24, 2007, 06:14:33 pm »
I'd say Mario vs. Donkey Kong qualifies as a platformer, even if it's somewhat more puzzle-oriented and less action-oriented than most other Mario games.  As for competitive value, the scores are largely based on your time bonus, which is determined by a timer that counts in seconds.  There's bound to be a fair number of record ties, but I think "easy records" will be somewhat rare.  The best strategies are usually not obvious, and in many levels it's quite a challenge to cut that last second needed to tie the record.
Alternatively, you can look at a few videos to get a better idea about this.

Mario vs. Donkey Kong 2 deviates more from the typical platformer: you use the DS's stylus to direct Mini-Mario toys around obstacles and to the goal, without controlling anything directly.  I haven't played this game as much as the original, but I think it's definitely competition worthy.  It's just that around World 3 I stopped trying to form optimal strategies for high scores, since the levels were getting so complicated.

Also, Yoshi's Island DS has quite a nice Time Trial mode.  There may be a difficulty with adding it though: since you earn time deductions for the stars, red coins, and flowers that you finish with, times can easily go into the negatives (my time for the first level is something like -1:16.xx).  I'm not sure if this could be implemented in the rankings.

Offline magnum12

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Re: Mario Center discussion
« Reply #41 on: May 24, 2007, 09:34:13 pm »
In that case, the TSC submissions system as a whole might need to be upgraded to account for negative times (you never know if something like this won't appear in a Sonic game dood). Also, I'm in favor of including both games proposed by yoshifan.
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Offline JBertolli

Re: Mario Center discussion
« Reply #42 on: May 24, 2007, 09:51:37 pm »
Which games? He mentioned three ;)
Also, though I know it will be rejected, what about Wario Woods? It has a time attack mode. BUT, it is more of a puzzle game. I have played on Animal Crossing And it only has like, 12 charts.? Again, it is pretty much puzzle game so you'll probably reject it <_<

Offline P.P.A.

Re: Mario Center discussion
« Reply #43 on: May 25, 2007, 05:39:08 am »
Aaaah, thanks for reminding me, Luigikart64. How about adding the Donkey Kong games as well?
The original ones, I mean. Starring Mario. I've played the first one in Animal Crossing and it's fantastic. Better than Sonic Heroes or Shadow.
It keeps track of the total score.
« Last Edit: May 30, 2007, 08:02:11 am by P.P.A. »
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Offline KnucklesSonic8

Re: Mario Center discussion
« Reply #44 on: May 29, 2007, 03:36:45 pm »
As I mentioned way before, I'd like to help in taking the lead in MVDK (1).
I already made a chart and discussed w/ Yoshifan before.
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Offline Marth

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Re: Mario Center discussion
« Reply #45 on: May 29, 2007, 10:48:03 pm »
Super Mario 64 is a 3-D game and TMC is for 2-D PLATFORMER MARIO GAMES. As for Yoshi Story, it is more of a 2-D/3-D game so who knows. I'd compete if my friend let me borrow it again.
Yoshi's Story plays like a 2-D game. And it even uses 2-D graphics, with the exceptions of
a few things, like the anemone and the flying striped snake platform.
Don't listen to Nintendo Power, with their "first ever 2 1/2-D game".
(What's especially dumb about that is that Yoshi's Island is exactly the same, with the 3-D board thing and stuff.)
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Offline yse

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Re: Mario Center discussion
« Reply #46 on: October 11, 2007, 10:22:54 am »
Okay so here we go. I've drafted the charts for the Mario Center.

They're not complete (as I forget/plain don't know what the autoscroller levels are) so help me out and modify them as necessary.

A tip for reading them: I was lazy, let's get that out of the way. If there's a "Y" in the column, those are the charts which apply to that category. (This is mostly applicable to SMW and NSMB with their secret exits.) If there's no Y, all the levels get a chart.

Note also that I have no idea about the feasibility of coin and score rankings for the majority of games. Any testing to that effect would be greatly appreciated.
« Last Edit: October 12, 2007, 05:25:19 am by yse »

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Offline magnum12

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Re: Mario Center discussion
« Reply #47 on: October 11, 2007, 07:31:47 pm »
In terms of score attacking, the game with the least hassles is probably the Yoshi Island series since it uses a x/100 grading system. You could do it for Mario World but you would have to 1. go through the stage without dying and 2, reset the game after clearing the stage to do another stage. Similar issue with coins. Coin rankings in Yoshi Island are out of the question due to the issue with respawning enemies and yellow eggs, creating coins that could be easily maxed unless you don't allow players to collect coins created from yellow eggs.
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Offline yse

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Re: Mario Center discussion
« Reply #48 on: October 12, 2007, 08:44:19 am »
I updated the NSMB chart to disallow autoscrollers and also point out a few contentious levels. Basically there's three levels that are full autoscroller and then have a boss. Now I don't feel comfortable with not tracking them because there's still a boss, but most bosses in NSMB are trivial (especially in an autoscroller where you can pick up the items you need) so meh. Discussion plz.

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Offline magnum12

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Re: Mario Center discussion
« Reply #49 on: October 12, 2007, 12:43:55 pm »
I'm in favor if adding both Yoshi Island games (SNES and DS), the MVDK series, and maybe Yoshi Story to the charts. BTW, do you have a prototype rules chart ready?
Ever know what its like to get pwned by a book? Sonic certainly does.

Offline yoshifan

Re: Mario Center discussion
« Reply #50 on: October 14, 2007, 04:11:14 am »
I don't think we've drafted rules yet, but some of the rules issues are kind of tied into the chart choice issues (for example, dealing with stages with multiple exits, and bringing power-ups into levels).

I've looked through the Super Mario Bros. 3 charts and attempted to bring up all the relevant issues about competition for this game.  I've attached an Excel file, with the charts Mike posted on the left, and my additions and comments on the right.  Blue cells indicate unresolved issues.  Of course, discussion may be brought up about other points as well.

Oh, here's one issue I forgot to mention - are there any gameplay differences between the original SMB3, the All-Stars version, and the Super Mario Advance 4 version?
« Last Edit: October 14, 2007, 04:21:06 am by yoshifan »

Offline KnucklesSonic8

Re: Mario Center discussion
« Reply #51 on: October 15, 2007, 02:28:20 pm »
SWEET! This is back up. I can't wait to start helping you guys out.
I also can't wait to compete (srsly) in MVDK. :D

Think SMG will have rankings?

edit:
Actually mike, I'm contemplating DL'ing SMB2 from the VC (not to mention the nostalgic gem, Super Mario World but I don't think you need help there). Need testing done on that?

Also, any assitance you need for MVDK, I can greatly assist there as I own the game for my GBA and I'd love to open it up again (boy do I love that game :D). I believe I made charts for the game already somewhere down the road if I remember correctly. Do you need charts for that game? Also, there are no coins in that game but score rankings are definitely something that should go up. Bosses, Times and Scores.
« Last Edit: October 15, 2007, 02:45:37 pm by knuckles_sonic8 »
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Offline KnucklesSonic8

Re: Mario Center discussion
« Reply #52 on: October 27, 2007, 08:27:08 am »
Bought SMW [on Wii typing right now] if you need testing for this, MVDK, SMB2, or something else, lemne know.

Also, you guys putting up Lost Lvls?
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Offline P.P.A.

Re: Mario Center discussion
« Reply #53 on: October 27, 2007, 10:59:09 am »
Also, you guys putting up SMB2?
Fixed. >.>
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Offline Rick_242

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Re: Mario Center discussion
« Reply #54 on: October 27, 2007, 11:45:17 am »
I updated the NSMB chart to disallow autoscrollers and also point out a few contentious levels. Basically there's three levels that are full autoscroller and then have a boss.

I haven't played NSMB or checked my NSMB charts I drafted for TNSC in a long time. I'm pretty sure there is more than three stages that are mainly autoscroller.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline KnucklesSonic8

Re: Mario Center discussion
« Reply #55 on: October 27, 2007, 02:53:38 pm »
Also, you guys putting up SMB2?
Fixed. >.>

I put it like that since I reffered to SMB2 [not LL, the Subcom one] before.
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Offline mew22

Re: Mario Center discussion
« Reply #56 on: December 23, 2007, 11:27:40 am »
SMB CHARTS:

Time:
World 1-1: Time - Normal Mode
                  Hard Mode
World 1-2: Time - Normal Mode
                  Normal Mode - Warp Zone
                  Hard Mode
                  Hard Mode - Warp Zone
World 1-3: Time - Normal Mode
                  Hard Mode
World 1-4: Time - Normal Mode
                  Hard Mode
World 2-1: Time - Normal Mode
                  Hard Mode
World 2-2: Time - Normal Mode
                  Hard Mode
World 2-3: Time - Normal Mode
                  Hard Mode
World 2-4: Time - Normal Mode
                  Hard Mode
World 3-1: Time - Normal Mode
                  Hard Mode
World 3-2: Time - Normal Mode
                  Hard Mode
World 3-3: Time - Normal Mode
                  Hard Mode
World 3-4: Time - Normal Mode
                  Hard Mode
World 4-1: Time - Normal Mode
                  Hard Mode
World 4-2: Time - Normal Mode
                  Normal Mode - Warp Zone 5
                  Normal Mode - Warp Zone 6,7,8
                  Hard Mode
                  Hard Mode - Warp Zone 5
                  Hard Mode - Warp Zone 6
World 4-3: Time - Normal Mode
                  Hard Mode
World 4-4: Time - Normal Mode
                  Hard Mode
World 5-1: Time - Normal Mode
                  Hard Mode
World 5-2: Time - Normal Mode
                  Hard Mode
World 5-3: Time - Normal Mode
                  Hard Mode
World 5-4: Time - Normal Mode
                  Hard Mode
World 6-1: Time - Normal Mode
                  Hard Mode
World 6-2: Time - Normal Mode
                  Hard Mode
World 6-3: Time - Normal Mode
                  Hard Mode
World 6-4: Time - Normal Mode
                  Hard Mode
World 7-1: Time - Normal Mode
                  Hard Mode
World 7-2: Time - Normal Mode
                  Hard Mode
World 7-3: Time - Normal Mode
                  Hard Mode
World 7-4: Time - Normal Mode
                  Hard Mode
World 8-1: Time - Normal Mode
                  Hard Mode
World 8-2: Time - Normal Mode
                  Hard Mode
World 8-3: Time - Normal Mode
                  Hard Mode
World 8-4: Time - Normal Mode
                  Hard Mode

Rules:

Any re-released version of this game (official or unofficial) that has been modified to include Luigi as a non-multiplayer character, has improved or modified physics, has a modified camera that allows leftwards scrolling,  or which creates a functional change to level layouts is not permitted for use in competition.

World 1-1 cannot be started with a powerup.

Level select is recommended, but not required for use in competition.

The in-game timer must be used for competition.

Time must be recorded after the timer has stopped, but before any time bonus is awarded.
« Last Edit: December 30, 2007, 02:03:27 am by mew22 »

Offline GerbilSoft

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Re: Mario Center discussion
« Reply #57 on: December 23, 2007, 04:06:39 pm »
Any re-released version of this game (official or unofficial) that has been modified to include Luigi ... is not permitted for use in competition.

What the hell? The original Super Mario Bros. had Luigi as the second player. Also, what is "Hard Mode"?

Offline Crowbar

Re: Mario Center discussion
« Reply #58 on: December 24, 2007, 01:37:45 pm »
Luigi in SMB has no gameplay difference, what he means is "Luigi with different abilities to Mario".

Hard mode is when you beat the game once and is what the princess means when she says "We present you a new quest". You restart the game then and it's harder.

Offline ChaoRC

Re: Mario Center discussion
« Reply #59 on: December 29, 2007, 04:10:09 pm »
Any re-released version of this game (official or unofficial) that has been modified to include Luigi, has improved or modified physics, has a modified camera that allows leftwards scrolling,  or which creates a functional change to level layouts, is not permitted for use in competition.

I'm still confused with which versions are acceptable. By looking at the "improved or modified physics" part of it, how does the original version actually play? It seems that many re-releases change those things.

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